“Randy Kulman has developed a practical, accessible resource for teens that honors their positive experiences with screen time while simultaneously engaging them, through interactive exercises, in meaningful reflections about the costs and benefits of excessive use. Informed by current research, this book is just what parents and other adults need to address concerns about technology use in a positive, respectful way.”
—Jon Lasser, PhD, professor of school psychology at Texas State University, and coauthor of Tech Generation
~Jon Lasser, PhD
“Gaming is a complex world with confusing narratives about games’ supposed ills and considerable benefits. With his new, excellent workbook for youth, The Gaming Overload Workbook, Randy Kulman gives youth a fun and insightful opportunity to look at games through a whole new lens! Highly recommended for kids who love games.”
—Chris Ferguson, PhD, professor of psychology at Stetson University, and longtime researcher on the effects of videogames
~Chris Ferguson, PhD
“Randy Kulman’s workbook is a critically important resource for adolescents, parents, and clinicians concerned about the impact that gaming may have on teens’ lives. Using a unique blend of science, clinical experience, and recommendations from teenagers, this workbook is an indispensable guide to balancing video game playing, screen use, and important life activities. Teens and their families can use this workbook to develop a healthy and balanced ‘play diet.’”
George J. DuPaul, PhD, professor of school psychology, and associate dean for research at Lehigh University; and author of books and scientific journal articles regarding attention deficit/hyperactivity disorder (ADHD)
~George J. DuPaul, PhD
“Randy Kulman has created an innovative workbook for teens to better understand digital gaming. His unique approach will engage teens on their level to better understand the skills they are learning through gaming, but also to understand the risks of overload. With real case presentations, they will learn how to balance digital play. I am excited to share this book with my patients who struggle with gaming overload.”
—Celeste Corcoran, MD, FAAP, primary care pediatrician with thirty-two years’ experience, faculty at the Warren Alpert Medical School of Brown University, and diplomate in obesity medicine
~Celeste Corcoran, MD, FAAP
“The Gaming Overload Workbook will be a treasured resource for teens, their parents, and their teachers. Randy Kulman provides a unique way to help evaluate the impact of screen time and video games on teen behavior, problem-solving, time management, learning, and socialization. Numerous activities contained in the workbook invite teens to engage in self-analysis of their screen-time behavior, and encourage them to draw conclusions about how their video play impacts them. Kulman has written extensively on this topic, and his new workbook gives teens an opportunity to identify the positive and negative impacts that video games and screen time can have. I highly recommend this exceptional and highly practical book.”
—Harvey C. Parker, PhD, clinical psychologist in South Florida; cofounder of Children and Adults with Attention-Deficit/Hyperactivity Disorder (CHADD); author of several books and publications on child development; and recipient of a CHADD Lifetime Achievement Award
~Harvey C. Parker, PhD